Japanese Release Name Card-E (first set).
Release Dates Japan: | US: 2002-09-01
Size 165 cards.
Symbol A lowercase "e" in the shape of a Pokeball.
Booster Pack Designs Charizard, Blastoise, Venusaur, Feraligatr.

This set introduced into English a number of radical changes. The most radical change is the layout, which has been completely redesigned to accommodate binary codes for the new E-Reader.

The set introduces two new type of Trainer cards. The first is the Supporter. You can play only one Supporter card each turn. When you play a Supporter, put it next to your Active Pokémon. When your turn ends, discard the Supporter.

The second new Trainer type is the Technical Machine. A Technical Machine adds an attack to a Pokemon. That Pokémon may use the Technical Machine card's attack instead of its own. At the end of your turn, you discard the Technical Machine card.

For reasons known only to the Pokemon Company, Expedition and its Japanese counterparts dispense with the familiar level system for identifying different Pokemon of the same type, giving each Pokemon an arcane identification code instead.

Thanks to psy sneasel for providing the spoilers. Thanks to HollowDragonMaster for providing additional information.

Theme Decks

Title Description




Title Text
Strength Charm Whenever an attack from the Pokémon that Strength Charm is attached to does damage (after applying Weakness and Resistance), the attack does 10 more damage. At the end of the turn in which this happens, discard Strength Charm.
Professor Oak's Research Shuffle your hand into your deck, then draw 5 cards.
Professor Elm's Training Method Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Power Charge Flip a coin. If heads, shuffle 2 Energy cards from your discard pile into your deck (1 if you have only 1).
Pokémon Reversal Choose one of your opponent's Benched Pokémon. Flip a coin. If heads, switch that Pokémon with the Defending Pokémon.
Pokémon Nurse Remove all damage counters from one of your Pokémon. Then discard all Energy cards attached to it, if any.
Multi Technical Machine 01 [C] Paralyzing Gaze The Defending Pokémon is now Paralyzed.
Masterball Look at 7 cards from the top of your deck. You may choose a Basic Pokémon or Evolution card from those cards, show it to your opponent, and put it into your hand. Shuffle the rest into your deck.
Mary's Impulse Flip a coin until you get tails. For each heads, draw 2 cards.
Energy Restore Flip 3 coins. For each heads, put a Basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand.
Energy Removal 2 Flip a coin. If heads, chose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
Dual Ball Flip 2 coins. For each heads, search your deck for a Basic Pokémon card other than a Baby Pokémon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Copycat Shuffle your hand into your deck. Then, count the number of cards in your opponent's hand and draw that many cards.
Bill's Maintenance If you have any cards in your hand, shuffle 1 of them into your deck, then draw 3 cards.


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