Gym Challenge
Japanese Release Name
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Pokémon

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Trainers

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Warp Point If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with his or her Active Pokémon, then, if you have any Benched Pokémon, you switch 1 of them with your Active Pokémon.
Transparent Walls Until the end of your opponent's next turn, prevent all damage from attacks done to your Benched Pokémon. (Any other effects of attacks still happen.)
Fervor Show the top 3 cards of your deck to all players. Put any Fire Energy cards there into your hand and discard the rest.
Viridian City Gym Whenever a Pokémon with Giovanni in its name evolves, its owner removes 2 damage counters from that Pokémon (or 1 if it only has 1).
Saffron City Gym As often as each player likes during his or her turn (before attacking), that player may return 1 basic Energy card attached to 1 of his or her Pokémon with Sabrina in its name to his or her hand.
Sabrina's Psychic Control Flip a coin. If heads, choose a Trainer card in your opponent's discard pile that isn't put in play (like PlusPower or Mysterious Fossil). You may use that card as if it were in your hand, if you do everything required in order to play that card (like discarding cards). The card stays in your opponent's discard pile.
Rocket's Secret Experiment Flip a coin. If heads, search your deck for any card and put it into your hand. Shuffle your deck afterward. If tails, you can't play Trainer cards until the end of your next turn.
Rocket's Minefield Gym This card stays in play when you play it. Discard this card if another Stadium card comes into play. Whenever a player puts a Basic Pokémon onto his or her Bench from his or her hand, he or she flips a coin. If tails, put 2 damage counters on that Pokémon. (English errata: The "2" is missing.)
Misty's Tears Discard 1 of the other cards in your hand in order to search your deck for up to 2 Water Energy cards. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward.
Max Revive Discard 2 Energy cards from your hand in order to put 1 Basic Pokémon from your discard pile onto your Bench. (You can't play Max Revive if your Bench is full.)
Master Ball Look at 7 cards from the top of your deck. You may choose a Basic Pokémon or Evolution card from those cards, show it your opponent, then put it into your hand. Shuffle the rest into your deck.
Koga's Ninja Trick Attach Koga's Ninja Trick to your Active Pokémon with Koga in its name. If this Pokémon goes to your Bench, discard this card. When your opponent attacks, you may switch this Pokémon with 1 of your Benched Pokémon (before damage or other effects of attacks).
Fuchsia City Gym This card stays in play when you play it. Discard this card if another Stadium card comes into play. Once during each player's turn (before attacking), that player may flip a coin. If heads, that player may shuffle 1 of his or her Pokémon in play with Koga in its name and any cards attached to it into his or her deck.
Cinnabar City Gym This card stays in play when you play it. Discard this card if another Stadium card comes into play. Ignore Weakness when a Water Pokémon does damage to a Pokémon with Blaine in its name.
Blaine's Quiz #3 Put a Basic Pokémon or Evolution card from your hand face down in front of you and tell your opponent the name of an attack of that card. Your opponent guesses the name of that card. Flip the card over. If your opponent guessed right, he or she draws 3 cards. If your opponent guessed wrong, you draw 3 cards. Either way, return the card to your hand.
Blaine's Quiz #2 Put a card from your hand face down in front of you. Your opponent guesses whether it is an Energy card, a Trainer card, or a Pokémon (Basic or Evolution) card. Flip the card over. If your opponent guessed right, he or she draws 2 cards. If your opponent guessed wrong, you draw 2 cards. Either way, return the card to your hand.
Resistance Gym Each Pokémon's Resistance is reduced by 20. (If a Pokémon's Resistance is -30, it becomes -10.)
Misty's Wish Look at 1 of your Prize cards. Then, ask your opponent if you may switch that card with 1 of the cards in your hand. If your opponent accepts and if you have any other cards in your hand, switch those cards. If your opponent declines, return the Prize card face down and draw a card.
Lt. Surge's Secret Plan Put 1 card from your hand face down onto your Bench. (You can't play this card if your Bench is full.) Treat that card as a Basic Pokémon as long as it's face down. Flip the card if either player ever needs to know what it is in order to use an attack, a Pokémon Power, or a Trainer card. Flip the card if it ever uses an attack or Pokémon Power, evolves, retreats, is damaged by an attack, or is otherwise affected by an attack. At any time during your turn, you may flip the card over. When you flip that card over, if it isn't a Basic Pokémon, discard it and all cards attached to it.
Giovanni's Last Resort Remove all damage counters from 1 of your Pokémon with Giovanni in its name. Then discard your hand.
Erika's Kindness Remove 2 damage counters from each Pokémon (yours and your opponent's) with any damage counters on it. If a Pokémon has just 1 damage counter, remove it.
Chaos Gym Whenever a player plays a Trainer card other than a Stadium card, he or she flips a coin. If heads, that player plays that card normally. If tails, the player can't play that card. If the card isn't put into play, the player's opponent may use that card instead, if he or she does everything required in order to play that card (like discarding cards). Either way, the card goes to its owner's discard pile.
Brock's Protection Attach Brock's Protection to 1 of your Pokémon with Brock in its name. Energy cards attached to that Pokémon can't be removed by your opponent's attacks or Trainer cards. (This doesn't stop the rest of the attack or Trainer card from working normally.)
Sabrina Take all Energy cards attached to 1 of your Pokémon with Sabrina in its name and attach them to another 1 of your Pokémon with Sabrina in its name.
Koga If an attack from a Pokémon with Koga in its name does damage to a Defending Pokémon this turn, that Pokémon is then Poisoned.
Giovanni Choose 1 of your Pokémon in play with Giovanni in its name. For the rest of your turn, you may evolve that Pokémon even if you just played or evolved it this turn or if this is your first turn. This effect also applies to the Pokémon it evolves into.
Blaine During this turn, instead of attaching your free Energy card, you may instead attach 2 Fire Energy cards to 1 of your Pokémon with Blaine in its name. (Playing additional copies of this card this turn has no effect.)

Energy

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