Neo Destiny
Japanese Release Name Neo 4
Release Dates Japan: | US: 2002-02-25
Size 105 cards, plus 8 "secret" cards.
Symbol Overlapping blue and white bursts.
Booster Pack Designs Celebi, Noctowl, Togetic, Tyranitar.

Theme Decks

Title Description
Dark The Dark deck has Typhlosion on the box and contains a holo Dark Typhlosion.
Light The Light deck features Azumarill on the box and contains a holo Light Azumarill.




Title Text
Mail from Bill You can't play this card if you have 5 or more cards in your hand (including this one). Draw cards until you have exactly 4 cards in your hand.
Heal Powder Flip a coin. If heads, your Active Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned and remove 2 damage counters from it. If you Active Pokémon has fewer damage counters than that, remove all of them.
Team Rocket's Evil Deeds Look at your opponent's hand and choose a card there. Your opponent shuffles that card into his or her deck. Then, your opponent may draw up to two cards.
Pokemon Personality Test Put an Evolution card from your hand face down in front of you. Your opponent guesses whether it is a Pokémon card with Light in its name, a Pokemon card with Dark in its name or neither one. Flip the card over. If your opponent guessed right he or she draws 3 cards. If your opponent guessed wrong, you draw three cards. Either way, return the card to your hand.
Magnifier Attach Magnifier to 1 of your Pokémon. At the end of your turn, discard Magnifier. If the Pokémon Magnifier is attached to attacks, don't apply Resistance for that attack.
Lucky Stadium Once during each player's turn (before attacking), that player may flip a coin. If heads, that player draws a card.
Energy Stadium Once during each player's turn (before attacking), that player may flip a coin. If heads, that player puts a basic Energy card from his or her discard pile into his or her hand.
Energy Amplifier Choose an Energy card in your hand, show it to your opponent, and shuffle it into your deck. Then flip a coin. If heads, search your deck for up to 3 basic Energy cards. Show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Counterattack Claws During you opponent's turn, if the Pokémon Counterattack Claws is attached to is your Active Pokémon and an opponent's attack damages it (even if it is Knocked Out), flip a coin. If heads, put 2 damage counters on the Defending Pokémon. Then, discard Counterattack Claws.
Thought Wave Machine [Rocket's Secret Machine] Flip a coin until you get tails. For each heads, return an Energy card attached to your opponent's Active Pokémon to your opponent's hand. If the Pokémon has fewer attached Energy cards than that, return all of them to your opponent's hand. Your turn is over now (you don't get to attack).
Radio Tower Once during each player's turn (before attacking), that player may look at the top 2 cards of his or her deck and put them back in the same order.
Impostor Professor Oak's Invention Look at your opponent's Prize cards. You may have your opponent shuffle them into his or her deck. If you do, your opponent takes that many cards from the top of his or her deck and sets them aside as his or her new Prize cards (without looking at them).
EXP.ALL During your opponent's turn, if your Active Pokémon would be Knocked Out by your opponent's attack, you may take 1 of the basic Energy cards attached to your Active Pokémon and attach it to the Pokémon with EXP. ALL attached to it. If your do, discard EXP.ALL.
Broken Ground Gym Each player pays (C) more to retreat a Baby Pokémon or Basic Pokémon.


Title Text
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License