Neo Genesis
Japanese Release Name
Release Dates Japan: | US:
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Booster Pack Designs

Theme Decks

Title Description

Pokémon

Title

Trainers

Title Text
Super Rod Flip a coin. If heads, put an Evolution card from your discard pile, if any, into your hand. If tails, put a Basic Pokémon card from your discard pile, if any, into your hand.
Pokémon March Your opponent may search his or her deck for 1 Basic Pokémon card and put it onto his or her Bench. Then, you may search your deck for 1 Basic Pokémon card and put it onto your Bench. Then, each player shuffles his or her deck. (A player can't do any of this if his or her Bench is full.)
Moo-Moo Milk Choose 1 of your Pokémon. Flip 2 coins. Remove 2 damage counters times the number of heads from that Pokémon. If the Pokémon has fewer damage counters than that, remove all of them.
Double Gust If you have any Benched Pokémon, your opponent chooses 1 of them and switches it with your Active Pokémon. Then, if your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon.
Berry At any time between turns, if there are at least 2 damage counters on the Pokémon Berry is attached to, you may remove 2 of them and discard Berry. At the start of each turn, if there are at least 2 damage counters on the Pokémon Berry is attached to, remove 2 of them and discard Berry.
Super Scoop Up Flip a coin. If heads, return 1 of your Pokémon and all cards attached to it to your hand.
Sprout Tower All damage done by Colorless Pokémon's attacks is reduced by 30 (after applying Weakness and Resistance).
Professor Elm Shuffle your hand into your deck. Then, draw 7 cards. You can't play any more Trainer cards this turn.
New Pokédex Shuffle your deck. Then, look at up to 5 cards from the top of your deck and rearrange them as you like.
Miracle Berry Attach Miracle Berry to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it. At any time between turns, if the Pokémon Miracle Berry is attached to is Asleep, Confused, Paralyzed, or Poisoned, you may remove all of those effects from that Pokémon and discard Miracle Berry. At the start of each turn, if the Pokémon Miracle Berry is attached to is Asleep, Confused, Paralyzed, or Poisoned, remove all of those effects from that Pokémon and discard Miracle Berry.
Gold Berry Attach Gold Berry to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it. At any time between turns, if there are at least 4 damage counters on the Pokémon Gold Berry is attached to, you may remove 4 of them and discard Gold Berry. At the start of each turn, if there are at least 4 damage counters on the Pokémon Gold Berry is attached to, remove 4 of them and discard Gold Berry.
Card-Flip Game Choose 1 of your opponent's face-down Prizes. Guess whether it is an Energy card, a Trainer card, or a Pokémon (Basic or Evolution) card. Flip the card face up (and leave it face up). If you guessed right, draw 2 cards.
Bill's Teleporter Flip a coin. If heads, draw 4 cards.
Time Capsule Your opponent may choose 5 Basic Pokémon, Evolution, and/or basic Energy cards in his or her discard pile. (If your opponent doesn't have that many, he or she chooses all or none of them.) If your opponent chooses any cards, he or she shuffles them into his or her deck. Either way, you may do the same, and you can't play any more Trainer cards this turn.
Super Energy Retrieval Trade 2 of the other cards in your hand for 4 basic Energy cards from your discard pile. If you have fewer than 4 basic Energy cards there, take all of them.
PokéGear Look at the top 7 cards of your deck. If any of them are Trainer cards, you may show 1 of them to your opponent and put it into your hand. Shuffle your deck afterward. You can't play any more Trainer cards this turn.
Mary Draw 2 cards. Then, shuffle 2 cards from your hand into your deck.
Focus Band Attach Focus Band to 1 of your Pokémon that doesn't have a Pokémon tool attached to it. If the Pokémon Focus Band is attached to would be Knocked Out by your opponent's attack, flip a coin. If heads, that Pokémon is not Knocked Out and its remaining HP become 10 instead. Then, discard Focus Band.
Energy Charge Flip a coin. If heads, shuffle up to 2 Energy cards from your discard pile into your deck.
Ecogym Whenever an attack, Pokémon Power, or Trainer card discards another player's non-Colorless Energy card from a Pokémon, return that Energy card to its owner's hand. (Energy cards that are discarded when that Pokémon is Knocked Out don't count.)
Arcade Game Shuffle your deck, then reveal the top 3 cards of it. If at least 2 of those cards share the same name, put all of the ones with that name into your hand and shuffle the rest into your deck. If none of them do, shuffle all 3 into your deck.

Energy

Title Text
Recycle Energy Recycle Energy provides 1 Colorless Energy. (Doesn't count as a basic Energy card.) If this card is put into your discard pile from play, return it to your hand.
Darkness Energy If the Pokémon Darkness Energy is attached to damages the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's (D) or has Dark in its name. Darkness Energy provides (D) Energy. (Doesn't count as a basic Energy card.)
Metal Energy Damage done to Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't of type Metal, whenever it damages a Pokémon, reduce that damage by 10 (before applying Weakness and Resistance). Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.)
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