Team Rocket
Japanese Release Name
Release Dates Japan: | US:
Size
Symbol
Booster Pack Designs

Theme Decks

Title Description

Pokémon

Title

Trainers

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Potion Energy If you play this card from your hand, remove 1 damage counter from the Pokémon you attach it to, if it has any. Potion Energy provides 1 Colorless energy. (Doesn't count as a basic Energy card.)
Full Heal Energy If you play this card from your hand, the Pokémon you attach it to is no longer Asleep, Confused, Paralyzed, or Poisoned. Full Heal Energy Provides 1 Colorless energy. (Doesn't count as a basic Energy card.)
Sleep Flip a coin. If heads, the Defending Pokémon is now Asleep.
Goop Gas Attack All Pokémon Powers stop working until the end of your opponent's next turn.
Nightly Garbage Run Choose up to 3 Basic Pokémon cards, Evolution cards, and/or basic Energy cards from your discard pile. Show them to your opponent and shuffle them into your deck.
Imposter Oak's Revenge Discard a card from your hand in order to play this card. Your opponent shuffles his or her hand into his or her deck, then draws 4 cards.
Digger Flip a coin. If tails, do 10 damage to your Active Pokémon. If heads, your opponent flips a coin. If tails, your opponent does 10 damage to his or her Active Pokémon. If heads, you flip a coin. Keep doing this until a player gets tails.
Challenge! Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each of you searches your decks for any number of Basic Pokémon cards and puts them face down onto your Benches. (A player can't do this if his or her Bench is full.) When you both have finished, shuffle your decks and turn those cards face up.
The Boss's Way Search your deck for an Evolution card with Dark in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward.
Rocket's Sneak Attack Look at your opponent's hand. If he or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck.
Here Comes Team Rocket! Each player plays with his or her Prize cards face up for the rest of the game.

Energy

Title Text
Rainbow Energy Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.)
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